Tag: EdTech

Edtech startup AvalonMeta raises ₹3Cr from Peerplays

Edtech and gaming startup AvalonMeta Ventures Pvt. Ltd recently announced that it has raised $420,000 (approx ₹3Cr) in funding led by Preeplays, a blockchain-based gaming company. Other investors include Chicago-based venture capital firm Purvi Capital and Abhinav Chhikara, former Design Head of Unacademy. AvalonMeta was founded by Varun Mayya, Shashank Udupa, and Abhinav Arora in…

Noida-based ed-tech startup Genius Corner raises $250K

Noida-based ed-tech startup Genius Corner recently announced that it has raised $250,000 from Singapore-based individual investors including Mahesh Mohta, Jyoti Arora, Nachu Subramanian, and Srivats. The company plans to utilize these funds to on-board additional 30,000 students on the platform. Commenting on the startup’s business model, Singapore-based Investor Mahesh Mohta said, “Genius Corner has a…

Udemy plans to set up an office in Gurugram after raising $50mn

Edtech startup Udemy recently announced that it has raised $50mn from an existing Japanese investor Benesse Holdings, Inc. The recent investment by the investment firm was made at a valuation of $2bn. The company in a statement described this funding as a part of expansion funding. The company is planning to use these funds to…

MOOC: Helping you step up your career

While growing up, we constantly put a cap on our dreams and interests just because we are surrounded by different responsibilities. But we can now have plenty of online courses on offer that let us pursue anything that we want from the comfort of our home and most importantly we can pursue such online courses besides a regular job. Most of these online courses have a shorter duration than regular courses and a certificate is also awarded on completion.

EdTech platforms making learning easy and accessible

EdTech or Educational Technology is the combined use of physical equipment, programming, and instructive theory to provide learning and encouraging education by improving the execution, creation, and usage of technological resources. It encompasses several domains including online training, computer based-education, and m-learning (learning through mobiles).